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Progeny Press Study Guides for Literature
Progeny Press study guides include vocabulary exercises, comprehension, analysis, and application questions, introduction of literary terms, background information, discussion of related Biblical themes, suggestions for activities related to the reading, a complete answer key, and more. These are some of the titles available (grade range is in parentheses): The Adventures of Huckleberry Finn (9-12) The Adventures of Tom Sawyer (6-8) Amos Fortune, Free Man (5-7) Anne of Green Gables (5-8) ...
Critical Thinking: Reading, Thinking, and Reasoning Skills
Based on Bloom's Taxonomy of Educational Objectives, Critical Thinking will allow students to garner more knowledge from new information by knowing, applying, analyzing, synthesizing, and evaluating. A brief review in each unit provides frequent indications of student mastery. This series is written for grade levels 1-6.
English from the Roots Up
English from the Roots Up explores the Latin and Greek roots of words. Many people haven't realized how valuable the Latin and Greek vocabulary is in the formulation of the finely structured English vocabulary of today. Even learning a few Latin and Greek root words gets you hooked and you want to learn more. Why? Because you can move from "what words mean" to "why words mean"&mdashin short, a thinking vocabulary. You'll find product information here.
The Outdoor Life of Children: The Importance of Nature Study and Outside Activities (Charlotte Mason Topics - Volume 2
The methods of Charlotte Mason are popular among homeschoolers. She includes nature study as a crucial element. This work explores the idea of the outdoors as a classroom for children, and gives tips on ways of teaching the sciences, history, literature, music, and art through the use of outdoor space. 
Name That Country Game
"Dear Pen Pal, Konnichi wa! We've been to see Mt. Fuji. Name my country! Sayonara, Michiko." Challenge your group with this fast-paced geography game, created in 1992 by Educational Insights, Inc. Everyone begins at the post office. Players twirl a finely printed spinner (built into the game board itself) to select one of 60 countries. If the player can correctly identify the country's location on the board's numbered map, he or she may advance along the path to the finish. Bonus moves are won b...